348. Design Tic-Tac-Toe (Medium)
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than $$O(n^2)$$ per move()
operation?
Hint:
- Could you trade extra space such that
move()
operation can be done in O(1)? - You need two arrays: int rows[n], int cols[n], plus two variables: diagonal, anti_diagonal.
Solution 1: Brute Force 36ms
Time Complexity: move()
$$O(n)$$
Space Complexity: $$O(n^2)$$
Check current row, col; if the move is in diagonal or anti-diagonal line, also check
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
n_ = n;
board = vector<vector<int>>(n, vector<int>(n,0));
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
board[row][col] = player;
bool win = true;
for (int i = 0; i < n_; ++i) {
if (board[i][col] != player) {
win = false;
break;
}
}
if (win) return player;
win = true;
for (int j = 0; j < n_; ++j) {
if (board[row][j] != player) {
win = false;
break;
}
}
if (win) return player;
if (row == col) {
win = true;
for (int i = 0; i < n_; ++i) {
if (board[i][i] != player) {
win = false;
break;
}
}
if (win) return player;
}
// anti-diagonal
if (row == n_ -col-1) {
win = true;
for (int i = 0; i < n_; ++i) {
if (board[i][n_-i-1] != player) {
win = false;
break;
}
}
if (win) return player;
}
return 0;
}
private:
int n_;
vector<vector<int>> board;
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
Solution 2: Follow up 33ms
Time Complexity: move()
$$O(1)$$
Space Complexity: $$O(n)$$
Follow up中让我们用更高效的方法,那么根据提示中的,我们建立一个大小为n的一维数组rows和cols,还有变量对角线diag和逆对角线rev_diag,这种方法的思路是,如果玩家1在第一行某一列放了一个子,那么rows[0]自增1,如果玩家2在第一行某一列放了一个子,则rows[0]自减1,那么只有当rows[0]等于n或者-n的时候,表示第一行的子都是一个玩家放的,则游戏结束返回该玩家即可,其他各行各列,对角线和逆对角线都是这种思路,参见代码如下:
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n): n_(n), diagonal(0), anti_diagonal(0), rows(n,0), cols(n,0) {}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
int add = (player == 1) ? 1:-1;
rows[row] += add;
cols[col] += add;
if (row == col) diagonal += add;
if (row == n_-col-1) anti_diagonal += add;
return (abs(rows[row]) == n_ || abs(cols[col]) == n_ || abs(diagonal) == n_ || abs(anti_diagonal) == n_) ? player:0;
}
private:
int n_, diagonal, anti_diagonal;
vector<int> rows, cols;
};
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/